![]() However, I think it would be a great place for a talent to offer some compensation for the cases where you have to move away from your big orb pile. When I could reach my healing orbs, I liked them quite a bit, and felt smart for using them when I found them.I think I’d rather have gift of the ox orbs be common and small heals to offset the cost of having to move around and track them in your environment. It was frustrating to need a heal and see an orb on the other side of a pool of fire, out of reach. Even in dungeon content, relying on orbs as your biggest heal is scary when you have to move around a lot.I actually died while questing because my self healing was so limited (part of that might be my slow adjustment from a healing heavy demon hunter to a healing limited monk). Gift of the Ox barely ever procs on solo content, even at low health.However, it’s just a buff in the regular buff UI, so it’s difficult to track without addons. If it gets close to 100% chance to dodge, there’s no point in using Ironskin Brew to reduce the next melee swing because you’ll already dodge it. Elusive Brawler: I think our mastery, which increases our chance to dodge every time we fail to dodge, will also be key in providing pooling opportunities.These are the cases where I like that Gift of the Ox is a big heal. That means you can safely start pooling Brews and go without AM for a few seconds, because you can heal whatever damage you take soon. Gift of the Ox: When an orb spawns, you know you have a big heal waiting for you.This is especially engaging when you start to understand the fights better, and know when those dangerous or calm moments will happen. Brewmaster artifact quest full#You don’t need to have Ironskin up all the time, because either due to RNG or a calm moment in the encounter, but there are also times you might need a full Ironskin+Purifying combo. It can be really satisfying to make those decisions. Brews: It’s often necessary to save brews for when you know you’ll need them, or to pool them when you currently don’t.Now that Ox Statue is a talent, I actually value that choice because it’s the king of its own niche (ranged add pickup) that comes with an opportunity cost (add control). In Warlords, it made Dizzying Haze and Rushing Jade Wind less useful because a pulsing passive threat is just better in almost every single way. With the loss of Dizzying Haze, I feel like Ox Statue finally has a strong place without overwriting the niches of our other abilities.My healer ran out of mana when I used Ironskin exclusively, and I think there will be an interesting learning curve while we figure out the right times to use Ironskin or Purifying Brews, and when to not use anything at all. Right now it’s too easy to keep Ironskin up all the time, especially with artifact traits, but I like the potential. It’s our first true pulling tool, and pulls instantly which is an improvement over Dizzying Haze. Keg Smash has a 15 yard range by default (25 with a completed artifact), which is a pretty strong replacement for Dizzying Haze (which is gone in Legion).After chasing off the invaders, you are presented with Fu Zan, the Wanderer’s Companion. You must rescue the scribes of the temple from demons, and eventually Yulon herself. However, upon arrival in the Temple of the Jade Serpent, you discover it’s under attack by the Legion. With that accomplished, the Monkey King agrees to pass the staff on to you, but he left it with Yulon the serpent celestial (who originally gave it to him) for safekeeping. The solutions to the riddles lead you to beer ingredients, and when you bring them all together you follow the Monkey King’s instructions to make a special hozen brew. The Monkey King agrees to pass it on to you if you solve his riddles. You are tasked with retrieving the Monkey King’s staff, Fu Zan. ![]()
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