![]() Contents 1 In-Game Description 2 Tactical Info 3 Notes 4 See Also In-Game Description These rounds fracture into wicked micro-shards of alien alloy on impact, granting +20 critical chance and +1 bonus damage on critical hits. They are manufactured in the Proving Ground. It means, that by creating Experimental Armor 5 times in a row, you can get all 5 types of ammo, but at the same time you can get 5 pieces of the same one. The Talon Rounds are a utility item in XCOM 2. Plasma Blaster is Shredstorm except worse in basically every way (the only way it isn't worse is that it has 2 more armor penetration, which means against an enemy with 4+ armor it will do 1 more direct damage than Shredstorm, but it won't shred. Blaster Launcher and Shredstorm are both amazing. #XCOM 2 PROVING GROUNDS MODS#Note: in case of the experimental items (Experimental Ammo, Grenades, Armor and Weapon), each time you complete them you will be given a single, randomly picked piece of equipment. Experimental Powered Heavy Weapon: 2/4 are great. A collection of mods to try and alleviate the mid to late game Elerium Core shortage, it allows crafting of Elerium Cores in the Proving Grounds once Elerium has been researched, as well as allowing upgrading of Spider Suits and EXO suits to their Powered Armor equivilant once the required Tech has been researched. So I dont see how those would be available any sooner by rushing out the proving grounds. Plasma grenades, Bluescreen Protocol, and Advanced Explosives require the autopsy of mid-game opponents. So I dont believe proving grounds will make EXO & Spider suits available any sooner. Available projectsĬompletion of the first, tutorial mission. Like most people I go for magnetic weapons before plated armor. To enable the console, follow these instructions. #XCOM 2 PROVING GROUNDS PC#These commands work with the PC and Mac versions, as well as the Steam and non-Steam versions. Suits, you will have to create multiple of them. This is a list of all XCOM 2 console commands, including those from the DLCs. All of the items available here are very expensive to craft (given the fact that all of them require an Elerium Core, which is quite hard to get), but the outcome is well worth it.įor each piece of equipment created in this facility, you will get a single piece of it to give to a soldier - if you want to equip several soldiers with, for instance, W.A.R. Projects in the Proving Ground are available only after you've researched them in the lab. ![]()
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